Our last session consisted of most of you returning to town where you took a day and night to rest up. Waking up the next morning there was a rap on the door and you answered. A courier stood there and delivered a message to you from the Burgomaster. It gave you orders to encourage the populace to participate in that day’s festivities in the town square as well as to maintain peace and order. As you did so, you noticed several people being punished in the town stockades and that several of them were wearing strange clothing. Right after that, you began to hear the distant shout of “All will be well!” along with the occasional clanging of a hand bell. Minutes later, under threatening skies, a parade of unhappy children dressed as flowers trudged through the muddy streets, leading the way for a group of sorry-looking men and women carrying a ten-foot-diameter wicker ball. The burgomaster and his smiling wife, were holding a sad bouquet of wilting flowers, following the procession on horseback.
As weary spectators watch from their stoops, the ball was borne to the town square. There, it was hoisted and hung from a fifteen-foot-high wooden scaffold, and townsfolk took turns splashing it with oil. Before the wicker sun could be set ablaze, though, it began to downpour. “All will be well!” cried the burgomaster as he brandished a sputtering torch and marched defiantly through the rain to light the wicker ball, only to have his torch go out as he thrusts it into the sphere. A singular laugh erupted from the crowd, drawing the burgomaster’s fiery gaze as well as gasps from the townsfolk. The burgomaster ordered the man to be punished and taken to the stockades alongside the others already being punished. Your drunken dwarf companion then caused a disruption and the burgomaster ordered his arrest as well, but Mort sent his magic broom to him and the dwarf got on and was whisked up into the air where he continued to taunt the burgomaster from a safe distance. You then heard screams from the distance. A moment later, a huge beast appears (a saber-tooth tiger). The beast bursts into the town square, coming from the east, and startled people, sending them scurrying. Panic ensued and people began to disperse, the festival ruined. The beast lets out a roar and ran rampant, disappearing between two buildings west of the town square. The burgomaster ordered his men, and all of you, to hunt down the beast. In the confusion, one of you freed the people in the stockades. Doing this, you received thanks and learned from one of them that he was Brick’s missing uncle, who was accompanied by a few of his retainers. Eventually, Mort led the beast (which turned out to be a saber-toothed tiger) across town to its owner, a man named Rictavio. Out of gratitude, Rictavio joined your party temporarily to assist you in your next adventure. Brick’s uncle convinced all of you to make an attempt to rescue Brick and Jaylin. So together, all of you traveled back to the winery. It was there that you did battle with the druids and their minions again, eventually going inside the winery to search for Brick and Jaylin. You encountered what appeared to be a crazy druid and searched the place, finding your companions tied up in the cellar. You then freed them and returned to town. While there, you have taken another day of rest and been contemplating your next actions.